[HTML][HTML] A systematic literature review of teacher scaffolding in game-based learning in primary education
… in games in education has experienced continuous growth. … process operating between
the teacher and students, … generally extended from the first grade to the sixth grade (6–13 …
the teacher and students, … generally extended from the first grade to the sixth grade (6–13 …
[PDF][PDF] Jason Langley, University of Southern Indiana
R Frimming - … of Health, Physical Education, Recreation and Dance, 2017 - kyshape.org
… then after school consumed with mobile devices… run other unique programs with elementary
school kids including triathlon training the previous two years, getting 3rd-5th grade students …
school kids including triathlon training the previous two years, getting 3rd-5th grade students …
Technology and student achievement in STEM subjects: Perspectives from teachers in grades 3rd-5th
KD Hunter - 2017 - digitalcommons.georgiasouthern …
… “Games designed to teach STEM vary greatly in complexity … two courses where students
used clickers or mobile polling (cell … come to them they have a hard time operating the desktop …
used clickers or mobile polling (cell … come to them they have a hard time operating the desktop …
Playing for real: video games and stories for health-related behavior change
T Baranowski, R Buday, DI Thompson… - American journal of …, 2008 - Elsevier
… the game to run on multiple platforms such as game consoles and … various student subgroups
48 and overall the video game … Target group 3rd–5th graders 4th graders Boy Scouts aged …
48 and overall the video game … Target group 3rd–5th graders 4th graders Boy Scouts aged …
Nutrition education and dietary behavior change games: a scoping review
T Baranowski, C Ryan, A Hoyos-Cespedes… - Games for health …, 2019 - liebertpub.com
… will be acceptable and playable (medium to high scores) … only 27.6% of the students in that
study played the game. All the … This approach to evaluation runs a high risk of type 1 statistical …
study played the game. All the … This approach to evaluation runs a high risk of type 1 statistical …
The effects of on-line math games and e-books use on elementary student achievement
M Carnahan - 2014 - scholarworks.uni.edu
… (2012), placed 3rd-5th grade students into two groups that would … suggests schools do
not dismiss the use of mobile devices … long run for most students, as evidenced by the higher …
not dismiss the use of mobile devices … long run for most students, as evidenced by the higher …
Improving Hindi decoding skills via a mobile game
… either CBSE or ICSE 3rd–5th grade textbooks. Footnote 6 … quit in the middle of a problem
because they had run out of … that mobile technology can be harnessed to improve students’ …
because they had run out of … that mobile technology can be harnessed to improve students’ …
The effect of computer mathematics games on elementary and middle school students' mathematics motivation and achievement
LS Abrams - 2008 - search.proquest.com
… I especially thank him for accepting my phone calls day and … the students in this study,
one for each class, as each grade … and running a city. In the beginning of the study, the …
one for each class, as each grade … and running a city. In the beginning of the study, the …
[КНИГА][B] Developing and pilot-testing community based strategies for increasing physical activity in children in the 3rd, 4th, 5th, and 6th grade on an American Indian …
VM Grant - 2015 - search.proquest.com
… lines on the playground for games such as hopscotch and four-… grades 3rd – 5th and
implemented in 96 elementary schools … students in the control and intervention schools; students …
implemented in 96 elementary schools … students in the control and intervention schools; students …
Teacher value beliefs associated with using technology: Addressing professional and student needs
… Erin 2003 3rd–5th Grade teacher 3rd–5th Grade teacher … to worry about leaving repeated
phone messages that may be … that allow the students to research or engage in games which …
phone messages that may be … that allow the students to research or engage in games which …